Bureau: XCOM Declassified Videos
Description
Most of my time was spent working close with the Art Director to create visually stunning and high-fidelity realtime and simulated FX for the Bureau: XCOM Declassified. Utilizing a combination of pre-simulated and real-time particle FX, I was responsible for almost all of the FX for the Cinematics and Scripted Events. Also lending a hand with weapon and environment FX, I implemented many of the the PhysX particles for the High-End PC version. Among other responsibilities include skyboxes, assisting in cinematic scripting and lighting, material/shader work, optimization and mentoring our Jr. FX Artist.
More Videos to Come!
For
2K Games
Type
FX, Lighting, Real-Time, Cinematics